Fallout new vegas asurah animation

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See the recent thread ' grip clipping fix' in this section for a related discussion.) The game engine reuses a limited number of animation files for many weapons.Ĭheck the description and comments page of WRP for compatibility reports. (Otherwise they would have just substituted their custom version using the vanilla file name. Theoretically you could create your own custom version 'patch' of any mod's texture to work with a specific animation file, but it is likely that there will be some form of 'clipping' issue, which would be the underlying reason the animation author had to create a unique version of the file in order to preserve both the vanilla version and their custom version. Otherwise they (or others) provide 'patch files'.

Most such animation replacements list which weapon mods they are compatible with. If the animator didn't provide a custom texture linking to their custom animation file for a given weapon (either vanilla or from someone else's mod) then it doesn't work with that weapon. Animations are directly linked from the texture files of the 'artwork' (e.g.